0.3-alpha released: Upgrades, new game mode, new wave mechanics and MORE!


I’m happy to announce the 0.3-alpha release of AVENGER SHARKS!

For this release, UPGRADES allow you to upgrade your Avenging Shark between waves with a variety of choices. No game will be the same.

The gameplay and wave mechanics have undergone a lot of work to keep things interesting: Spawn locations have more variety, the enemies in each wave will vary and there are even Special Waves [TM] to keep you on your toes. Do sharks have toes?

There’s a NEW GAME MODE in that you can now be a Pacifist Avenging Shark – no attacks allowed! Can you rescue all the fish in each wave in your new peace-loving form?

Stats are now tracked within the game, and some particles have been added to make everything just look more pretty.

These are the key elements but please check out the full Changelog below for more!

Steam

The game is now on Steam in COMING SOON mode! Please feel free to Wishlist it:

https://store.steampowered.com/app/2398980/Avenger_Sharks/

Steam-specific features will come in a future release.

Anyone donating the suggested fee on Itch will receive a Steam key ahead of release.

Changelog

  • Upgrade system:
    • Upgrade between waves (choice of two).
      • Magnet item pull. Changed Items to be CharacterBody2D to support.
      • Armour: Reduces damage (10% per level)
      • Fish Affinity: Reduces number of fish to rescue to enable FISH FRENZY (10% per level)
      • Potion Power: Increases health potion efficiency (10% per level)
      • Dominant Dino: Increase dinosaur rampage time (20% per level)
      • More Power: Increase Power Up duration (20% per level)
      • Loot Lover: Increase item drop rate (10% per level)
      • Cheat death: Respawn upon death with 50% health.
  • New game mode: Pacifist
    • Player cannot shoot or Frenzy and has to collect the fish to clear waves.
    • No upgrades.
    • Enemies do not drop power-ups. Health Potions spawn randomly in the arena.
  • New enemy type: Bee! (bzzzzzz)
  • Wave / Spawning mechanics:
    • Introduce different enemy types as player progresses.
    • % chance of a special wave (‘All bees’, ‘All Necromancers’)
    • Spawning methods during a wave:
      • Random (Default for previous releases)
      • Circle around the player
      • Arena edge and move inwards (Top / Bottom / Left / Right)
    • Enemy AI can be deferred to support custom wave patterns
    • Enemies move FASTER if spawning from an edge to keep the tension up.
    • Final enemy spawn during a wave will appear near player (to save having to hunt)
    • Final enemies will move faster in the wave.
  • Gameplay and balance:
    • Score multiplier introduced. Multiplier lost when the player takes damage.
    • Chests more likely to be dropped than health potions.
    • Spawn traps less frequently.
    • Reduced dropped item % (was: 25%, now 15%)
    • Only 5 dropped items permitted on screen at a time (Avoids scaling abuse)
    • Reduced time between enemies spawning in and becoming dangerous to 1.5s (was: 2s)
    • Reduced Necromancer health and attack rate.
  • Graphics:
    • Particles!
      • Enemies spawning.
      • Enemies being defeated.
      • Player and Mr Dinosaur attacks.
    • Display obtained upgrades on HUD.
    • Pop-up points scored from enemies as they are defeated.
    • Speed up Necromancer death animation.
  • Misc: Persistent storage support.
  • Misc: Statistics (which use the persistent storage…) now tracked and viewable.
    • Games played
    • Shots fired
    • Enemies defeated
    • Fish rescued
    • Furthest wave reached
  • Misc: ESC key can now exit intro and credits.
  • Steam: Initial store assets and listing.
  • Bug fixes:
    • Stop game breaking if player dies at the same time as beating a wave.
    • Improve arena spawn co-ordinates range to prevent insta-collisions.
    • Fixed shonky calculations for enemy spawn numbers within a wave.

Files

avenger-sharks.dmg 69 MB
May 04, 2023
avenger-sharks.exe 79 MB
May 04, 2023
avenger-sharks.x86_64 80 MB
May 04, 2023

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