v0.5-alpha released: Steaming towards launch!


0.5-alpha (2024-02-21)

  • Gameplay:
    • New enemy: Snake / Blob: A multi-segment denizen of the dungeons!
    • Random obstacles can appear within a wave.
    • TheDirector AI implemented for wave / spawn design (much refactoring)
    • Removed ‘The fish become fearful!’ Necromancer wave type – added fresh ones!
  • Graphics:
    • Lighting and Shadow effects.
    • Red screen flash when player takes damage.
    • Added ‘For Jack and Emilia’ dedication page at start.
  • Platform:
    • Steam: Client is now formally Steam enabled, including Steam Overlay.
    • Steam: Revised store assets to new graphical design.
    • Steam: Hide direct itch.io links on CREDITS (Steam policy requirement)
    • Itch: Revised store assets to new graphical design.
    • Itch: Removed web project due to Godot 4 / Mac browser challenges.
  • Bug fixes:
    • Crash: Fixed a crash when there was a combo of targetting laser / trap / collision.
    • Pathing: If player gets stuck on key or exit hunt, teleport them to safety.
    • UI: MORE POWER upgrade would hide all the upgrade bars.
    • UI: Powerup floating text now stacks if player picks up several in a short space of time.
    • Music: Would get stuck at ‘low health’ speed if game abandoned in that state.
    • Credits: Reset scroll when exiting credits screen.
  • Misc:
    • Godot upgrade to 4.2.1.stable.
    • GodotSteam upgrade to GDExtension 4.2.
    • Exclude Store_Assets directory from main Godot project.
    • Exclamation mark from title purged.

Files

avenger-sharks.exe 82 MB
74 days ago
avenger-sharks.x86_64 75 MB
74 days ago
avenger-sharks.dmg 68 MB
74 days ago

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